
Designing Playfields
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art to look original and unlike anything others have created (unless,
for example, the desire is to have a level that specically looks like it’s
straight out of Hieronymous Bosch). e art team should be encour-
aged to come up with a number of visual ideas that can be discussed
with the design team and management in order to select the right
visual style for the locations in the game. Of course, this same ap-
proach should be taken for all art in the game including locations,
characters, enemies, NPCs, and items.
Problems in Playfield Design
ere are a number of problems that arise during the playeld de-
sign process that ...