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Basics of Game Design
book

Basics of Game Design

by Michael Moore
April 2016
Beginner
400 pages
11h 59m
English
A K Peters/CRC Press
Content preview from Basics of Game Design
Production Phase
345
Chris: For everything. Over time analysis of the weapons, the spells,
everything. Back on Dungeon Siege, we had a spreadsheet for all of
this stu, and frankly for all our games. We have whiteboards full of
data; this is where we start. When we started out with GPG, we didn’t
have much money, so we went down to Home Depot and bought tile
board. We just nailed tile board up on the wall. We had the whole
progression across the whiteboard of all the regions in the world and
all the dierent levels. We mapped it all out. We had holes, and we
said we have to ll that hole before we get to that part of the world’s
development.
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Publisher Resources

ISBN: 9781439867761