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Re-Coding a Basic Blinn-Phong Shader with Unity/CG
The art of shaders has always been known for being fairly complex. While a few math operations can easily simulate a flat 3D surface with some lighting and shadows, creating great and optimized visuals for your games can be a hard task. As a beginner, you can always copy-paste some script in the hope that it magically transforms your visuals, but to truly design your own style, you will need quite a lot of time to learn all the ins and outs. Still – shaders are definitely worth digging into, and nowadays, with engines such as Unity, we have an opportunity to discover more about this unique field step by step.
Shaders are how our computers are able to render 3D to 2D, and they are paramount ...
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