15
“Transporting” a Billion of Us with VR and AR
Building the last screen
As I was walking through the Facebook offices on March 25, 2014, a friend stopped me in surprise to read me the announcement of Facebook’s $2 billion acquisition of little-known virtual reality (VR) headset maker Oculus VR.
As a confessed tech-headline-of-the-day hunter, I was aware of Oculus’s crowd-funded indie project to put screens and head tracking sensors into what looked like heavy—and heavily duct-taped—ski goggles with an elaborate umbilical cord back to a kind of souped-up, blinking mini fridge computer that serious gamers kept under their desk the way street racers keep their perfectly waxed Japanese-made tuners in their garage.
Nevertheless, coming just a month ...
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