© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2023
Á. AldaBeginner's Guide to Unity Shader Graphhttps://doi.org/10.1007/978-1-4842-9672-1_5

5. Vertex Shaders

Álvaro Alda1  
(1)
Guadalajara, Spain
 
In this chapter, we are going to access the Vertex Position node in the Vertex block of the master stack to change the position of the vertices of our mesh, which will also affect the disposition and orientation of the polygons formed by them. This will allow us to change the mesh surface of any shape in real-time. This technique is used when we want to create deforming effects, procedural animations, and more, as follows:
  • Procedural Fish Animation: We are going to animate a fish mesh without doing the complex setup ...

Get Beginner's Guide to Unity Shader Graph: Create Immersive Game Worlds Using Unity’s Shader Tool now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.