O'Reilly logo

Beginning 3D Game Programming by Tom Miller

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

The Tools

Writing great games isn't all about writing good code, either. Although I don't want to imply that the code writing isn't important (because it most certainly is), there are quite a few things that go into creating these games. One thing all games need is a good set of tools that are used to create the game.

The majority of the games created today (even the strictly 2D ones) have most of the art created for them from a 3D modeling software package. These tools are invaluable to the artists who are working on your game, and make the ideas floating around in your head a reality. Although we won't be discussing how to actually create the necessary artwork in this book, the tools used need to be mentioned. Two of the more popular digital ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required