Part V: Advanced Graphics, Client/Server Networking, Game 3

 

CHAPTER 18 Adding Special Effects

 

CHAPTER 19 Building Your Own Game

 

CHAPTER 20 The Programmable Pipeline

 

CHAPTER 21 Controlling the Level of Detail

 

CHAPTER 22 Using Render Targets for Effects

 

CHAPTER 23 Understanding the High-Level Shader Language

 

CHAPTER 24 Performance Considerations

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