C H A P T E R 11
Inventory Logic
In shooter-type games where the cursor is hidden during game play, when the user needs to access and interact with menus or other option information, it's usually handled by stopping game play and loading in an entirely different level for that express purpose. This bypasses the need to suspend navigation, reinstate the cursor, and a number of other issues, many of which you have already solved in previous chapters.
In a classic point and click adventure, interacting with the inventory is one of the most important features. That being the case, the inventory mode will be a layer that lives over the regular scene ...
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