C H A P T E R 12
Managing the Inventory
Having taken care of most of the preliminary setup for the inventory system, in this chapter you will move on to layout and overflow. The inventory will need to keep an array of all objects it currently contains. For that reason, it makes sense to put inventory-related scripts on the GameManager
script.
To start, let's add an internal array to hold the objects. Because it will be constantly growing and shrinking, it needs to be a JavaScript type array.
- Open the Inventory scene from the book project.
- Open the
GameManager
script. - Below the existing variables, add the following:
//Dynamic array of objects ...
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