C H A P T E R   16

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Menus and Levels

So far you have been working on your game's basic functionality and are now able to play through the entire game. Having gotten this far, it is time to start thinking about the graphical user interface (GUI) and menus for your game.

With the advent of 3D and especially real-time 3D environments, you usually strive to keep non-environmental GUI objects hidden from the player so as not to break the “suspension of disbelief.” You can accomplish this with the use of key-activated or position-activated menus that will bring up stand-alone scenes or levels.

Following your current workflow of addressing issues as ...

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