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Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, Second Edition by Sue Blackman

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CHAPTER 8

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Action Objects

With a nice selection of imported assets processed and ready to go, you are probably itching to find out how to interact with them. Not only will you be triggering their animations, you will also be adding sound effects and getting a bit of insight into state management.

Colliders

Before delving into animations, let’s do a quick scene check and navigate around our new objects. As you may remember, before you can interact with an object, it will need a collider. You will also need a collider to prevent the player from driving through larger objects. While Unity primitives come with their own colliders, imported assets ...

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