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Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, Second Edition by Sue Blackman

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CHAPTER 13

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Inventory Logic

In shooter-type games where the cursor is hidden during game play, when the user has to access and interact with menus or other option information, it’s usually handled by stopping game play and loading in an entirely different level for that express purpose. This bypasses the need to suspend navigation, reinstate the cursor, and a number of other issues, many of which you have already solved in previous chapters.

In a classic point-and-click adventure, interacting with the inventory is one of the most important features. That being the case, the inventory mode will be a layer that lives over the regular scene and can ...

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