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Beginning 3D Game Development with Unity 4: All-in-One, Multi-Platform Game Development, Second Edition by Sue Blackman

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CHAPTER 17

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Game Environment

In this chapter, you will be putting the game project together in a ready-made environment. Besides finalizing several of the existing action objects’ functionality, you will also be adding a few little touches that will improve the game with very little effort. Additionally, once the assets have been imported, you will be introducing one major feature: a dynamic maze.

Adding the Final Assets

To provide an environment in which to put all your hard-earned functionality into play, you will import most of the rest of the 3D art assets that are included with the book. (See the Source Code/Downloads tab of the book’s Apress ...

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