© Nova Villanueva 2022
N. VillanuevaBeginning 3D Game Assets Development Pipelinehttps://doi.org/10.1007/978-1-4842-7196-4_3

3. Creating a Base Mesh

Nova Villanueva1  
(1)
Brooklyn, NY, USA
 
In this chapter, you start to make a game asset and a 3D mech. You learn the basics of using metrics, base meshes, and transformation tools. You also read about the guidelines for rigging and animation. You will continue with this project throughout the entire book to cover the asset’s pipeline. As shown in Figure 3-1, the Base or Low Poly mesh is the first component of making a game asset.
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Figure 3-1

A 3D modeler process flowchart

Creating a Base Mesh

A 3D modeler will ...

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