© Nova Villanueva 2022
N. VillanuevaBeginning 3D Game Assets Development Pipelinehttps://doi.org/10.1007/978-1-4842-7196-4_4

4. Preparing the Asset for the Next Phase

Nova Villanueva1  
(1)
Brooklyn, NY, USA
 

Up to this point, you have mainly worked on the different aspects of the asset pipeline without looking ahead. Since you need to think about how all these chapters will lead to the production of one asset, this chapter focuses on making sure the mech is properly set up for the next steps. This chapter covers the pipeline’s best practices, using the Outliner, cleaning up the scene, naming conventions, modifying transforms, and optimizing pivot locations.

Adopting Best Practices

During the model-creation process within a pipeline, particularly in ...

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