© Nova Villanueva 2022
N. VillanuevaBeginning 3D Game Assets Development Pipelinehttps://doi.org/10.1007/978-1-4842-7196-4_8

8. Rigging the Mech

Nova Villanueva1  
(1)
Brooklyn, NY, USA
 
The mech you created so far is considered a character who usually will need to be animated. To allow for 3D animation on a mesh, you need to rig the mesh first. You need to think from an animator’s perspective about the best way to manipulate mesh transformations. For this, you can create a rig. This example happens to be a character, but rigs can be made for all assets in games. Rigs are created by a technical animator. At this stage in the pipeline, the technical animator is in communication with the animator, to properly understand the demands of the rig. To create ...

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