Book description
Beginning Android 3D Game Development is a unique book for today's Android and game app developers who want to learn how to build 3D game apps that run on the latest Android KitKat platform using Java and OpenGL ES. A Drone Grid game case study is included.
Table of contents
- Title Page
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: Let’s Meet the Android
- Chapter 2: Java for Android
- Chapter 3: 3D Math Review
- Chapter 4: 3D Graphics Using OpenGL ES 2.0
- Chapter 5: Motion and Collision
- Chapter 6: Game Environment
- Chapter 7: Drone Grid Case Study: Creating the Player
- Chapter 8: Drone Grid Case Study: Creating the Enemies
- Chapter 9: Drone Grid Case Study: The User Interface
- Chapter 10: The Final Drone Grid Game
-
Chapter 11: The Android Native Development Kit (NDK)
- NDK Overview
- NDK System Requirements
- Android Platform Compatibility
- Installing the Android NDK
- Ways to Use the Android NDK
- Java Native Interface Overview
- Android JNI Makefile
- Hands-on Example: “Hello World from JNI and Native Code”
- Hands-on Example: Adding Native Functions to the Drone Grid Game Case Study
- Summary
- Chapter 12: Publishing and Marketing Your Final Game
- Index
Product information
- Title: Beginning Android 3D Game Development
- Author(s):
- Release date: March 2014
- Publisher(s): Apress
- ISBN: 9781430265474
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