GLGame: Implementing the Game Interface
In the previous chapter, we implemented the AndroidGame
class, which ties together all the submodules for audio, file I/O, graphics, and user input handling. We want to reuse most of this for our upcoming 2D OpenGL ES game, so let's implement a new class called GLGame
that implements the Game
interface we defined earlier.
The first thing you will notice is that you can't possibly implement the Graphics
interface with your current knowledge of OpenGL ES. Here's a surprise: you won't implement it. OpenGL does not lend itself well to the programming model of your Graphics
interface; instead, we'll implement a new class, GLGraphics
, which will keep track of the GL10
instance we get from the GLSurfaceView
. ...
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