December 2011
Beginner
693 pages
19h 56m
English
Implementing Super Jumper will be pretty easy. We can reuse our complete framework from the previous chapter and follow the architecture we had in Mr. Nom on a high level. This means we'll have a class for each screen, and each of these classes will implement the logic and presentation expected from that screen. Besides that, we'll also have our standard project setup with a proper manifest file, all our assets in the assets/ folder, an icon for our application, and so on. Let's start with our main Assets class.
In Mr. Nom, we already had an Assets class that consisted only of a metric ton of Pixmap and Sound references held in static member variables. We'll do the same in Super Jumper. This time, we'll ...
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