December 2011
Beginner
693 pages
19h 56m
English
In the previous chapter, we talked about two ways to create a camera. The first one, the Euler camera, was similar to what is used in first-person shooters. The second one, the look-at camera, is used for cinematic camera work or for following an object. Let's create two helper classes that we can use in our games.
The first-person or Euler camera is defined by the following attributes:
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