Book description
Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.
In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play.
The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.
What you'll learn
How to build your first real-world quality game app for Android smartphones and tablets using the power of the Android C++ APIs as found in the NDK
How to do professional level, quality game design, starting the Droid Runner case study that's used throughout this book to illustrate the key concepts
How to build a game engine
How to write a renderer
How to build the Droid Runner game app with entities, game levels and collisions
How to insert perspectives using cameras and more
How to create or integrate audio into your game app
How to submit to the Android app stores like Google Play and Amazon Appstore
Who this book is for
This book is for game developers looking to get into Android development for the first time, as well as Android game developers who have never used the Native Development Kit (NDK).
Table of contents
- Title Page
- Contents at a Glance
- Contents
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Chapter 1: An Introduction to Game Development
- Chapter 2: An Introduction to the Android Game Development Ecosystem
- Chapter 3: Game Design for Beginners: Droid Runner
- Chapter 4: Building a Game Engine
- Chapter 5: Writing a Renderer
- Chapter 6: Game Entities
- Chapter 7: Building Game Levels with Collision
-
Chapter 8: Virtual Cameras
- The Model and View Matrices
- The Projection Matrix
- Defining a Camera Object
- Updating the Renderer
- Concatenating the Model, View, and Projection Matrices
- Updating the Camera’s Transform
- Adding a Camera to DroidRunnerLevel
- Proper App Behavior When Pausing and Resuming
- View Frustum Culling
- The View Frustum Culling Test
- Summary
- Chapter 9: Lighting and Materials
- Chapter 10: Game Audio
- Chapter 11: Self-Publishing 101
- Appendix A: Using the Android Development Environment
- Appendix B: Android Hardware Overview
- Appendix C: C++ Programming
- Appendix D: C++ Math
- Index
Product information
- Title: Beginning Android C++ Game Development
- Author(s):
- Release date: August 2013
- Publisher(s): Apress
- ISBN: 9781430258308
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