Audio is a key component to making a compelling modern video game. Sound and music design in AAA games has begun to reach a level of quality comparable to some Hollywood movies with high-quality effects and orchestral scores.
Unfortunately this level of production is very expensive, in terms of both costs of production and processing power required to apply all of the required effects, stream multiple audio sources, and mix all of the results into the final output.
In this chapter, we're going to look at adding sound effects to our game which are more in line with the types of effects you used to hear on the 16-bit consoles. These sounds were created by manipulating sound waves and noise using digital filters to create ...