Chapter 6. Mr. Nom Invades Android
In Chapter 3 we churned out a full design for Mr. Nom, consisting of the game mechanics, a simple background story, handcrafted graphical assets, and definitions for all the screens based on some paper cutouts. In the last chapter we developed a full-fledged game-development framework that allows us to easily transfer our design screens to code. But enough talking; let's start writing our first game!
Creating the Assets
We have two types of assets in Mr. Nom: audio assets and graphical assets. I recorded the audio assets via a nice open source application called Audacity and a bad netbook microphone. I created a sound effect for when a button is pressed or a menu item is chosen, one for when Mr. Nom eats a stain, ...