Mr. Nom Invades Android
In Chapter 3, we churned out a full design for Mr. Nom, consisting of the game mechanics, a simple background story, handcrafted graphical assets, and definitions for all the screens based on some paper cutouts. In Chapter 5, we developed a full-fledged game-development framework that allows us to transfer our design screens easily to code. But enough talking; let’s start writing our first game!
Creating the Assets
We have two types of assets in Mr. Nom: audio assets and graphical assets. We recorded the audio assets via a nice open source application called Audacity and a bad netbook microphone. We created a sound effect to be played when a button is pressed or a menu item is chosen, one for when Mr. Nom eats ...