Chapter 9
Super Jumper: A 2D OpenGL ES Game
It’s time to put together all you’ve learned about OpenGL ES into a game. As discussed in Chapter 3, there are several very popular genres from which to choose when developing a game in the mobile space. For our next game, we decided to stick to the casual genre. We’ll implement a jump-’em-up game similar to Abduction or Doodle Jump. As with Mr. Nom, we’ll start by defining our game mechanics.
Core Game Mechanics
If you aren’t familiar with Abduction, we suggest that you install it on your Android device and give it a try (a free download on Google Play), or at least watch a video of this game on the Web. Using Abduction as an example, we can condense the core game mechanics of our game, which will ...
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