We talked about a ton of stuff in this book, but there’s still so much more to learn about developing Android games. If you feel comfortable with all of the material you’ve read in this book, you’ll probably want to dig deeper. This brief chapter provides some ideas and directions for your journey.
We only briefly touched on this in Chapters 1 and 4, and we didn’t exploit it in any of our games. All Android devices come with some type of sensor that lets you determine their location. An interesting enough feature in itself, using it in a game can make for some innovative and never-before-seen game mechanics. Most Android games hardly use this capability. Can you think of a fun way to use the GPS sensor ...