We are finally ready to create the last game for this book. This time, we are going to develop a simple action/arcade game, adapting an old classic and giving it a nice 3D look by using the techniques discussed in the previous two chapters.
Core Game Mechanics
As you might have guessed from the title of this chapter, we are about to implement a variation of Space Invaders, which was a 2D game in its original form (illustrated in ...