After all the 3D extravagance in the past three chapters, it’s time to look into one more aspect of programming games for Android. While Java and the Dalvik VM are sufficient for a lot of game genres in terms of execution speed, there are times when you need a bit more power. This is especially true for physics simulations, complex 3D animation, collision detection, and so on. This type of code is best written in more “to-the-metal” languages ...
© Mario Zechner, J.F. DiMarzio and Robert Green 2016
Mario Zechner, J. F. DiMarzio and Robert Green, Beginning Android Games, 10.1007/978-1-4842-0472-6_13
13. Going Native with the NDK
Mario Zechner1 , J. F. DiMarzio2 and Robert Green3
(1)Graz, Steiermark, Austria
(2)Celebration, Florida, USA
(3)Portland, Oregon, USA
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