Game development is hard, not so much because it’s rocket science, but because there’s a huge amount of information to digest before you can actually start writing the game of your dreams. On the programming side, you have to worry about such mundane things as file input/output (I/O), user input handling, audio and graphics programming, and networking code. And those are only the basics! On top of that, you will want to build your actual game ...
© Mario Zechner, J.F. DiMarzio and Robert Green 2016
Mario Zechner, J. F. DiMarzio and Robert Green, Beginning Android Games, 10.1007/978-1-4842-0472-6_3
3. Game Development 101
Mario Zechner1 , J. F. DiMarzio2 and Robert Green3
(1)Graz, Steiermark, Austria
(2)Celebration, Florida, USA
(3)Portland, Oregon, USA
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