About OpenGL ES
OpenGL ES theories
GLSurfaceView and GLSurfaceView.Renderer
Using Blender data in OpenGL ES
Starting from API level 11 (Android 3), the 2D rendering pipeline already supports hardware acceleration. When you draw on the Canvas (which is what we used in the last two games we built), the drawing operation is already done on the GPU; but this also meant the app consumes more RAM because ...