A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.
Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.
Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.
Table of Contents
- About the Author
- About the Technical Reviewer
1. History and Installation
- 1.1. Sample Blender Artwork
- 1.2. Blender History Timeline
1.3. About Open Source
- 1.3.1. Do I Owe Royalties If I Use Blender for Commercial Work or Otherwise?
- 1.3.2. Does the GPL Apply to All the Work I Do with Blender?
- 1.3.3. If I Download Blender for Free, Can I Give It Away? Can I Sell It?
- 1.3.4. What About Making Changes to Blender Source Code? Can I Market My Own Custom Version?
- 1.3.5. Technical Caveats
- 1.4. Installing Blender
- 1.5. Summary
2. The Interface
- 2.1. The Blender Interface
- 2.2. Adding New Objects
- 2.3. Moving Things Around
- 2.4. Exercises
- 2.5. Useful Keyboard Shortcuts
- 2.6. Summary
- 3.1. What Is a Mesh?
- 3.2. Edit Mode
- 3.3. Example Modeling Through Mesh Editing
- 3.4. Sculpt Mode
- 3.5. Using Sculpt and Mesh Modeling Together: Retopology
- 3.6. Summary
4. Lighting and Procedural Textures
- 4.1. Setting Up a Basic Scene
4.2. The Scene Camera
- 4.2.1. Aiming the Camera
- 4.2.2. Lighting Techniques
- 4.2.3. Using the Lights Together
- 4.2.4. Changing the World
- 4.3. Procedural Materials and Textures
- 4.4. Summary
5. UV Mapping
- 5.1. Creating a UV Map
- 5.2. Texture Painting
- 5.3. Exercise 1: Cube Painting
- 5.4. Projection Painting
- 5.5. Exercise 2: Painting a Boxlike Model
- 5.6. Normal Maps and Bump Maps
- 5.7. Summary
6. Curves and NURBS
- 6.1. Metaballs
- 6.2.1. Bezier (Curve and Circle)
- 6.2.2. NURBS (Curve and Circle)
- 6.2.3. Path
- 6.2.4. Modifying a Curve
- 6.2.5. Path Editing
- 6.2.6. 2D and 3D Curves
- 6.2.7. Hooks
- 6.2.8. Exercise 2: Curve Bugs
- 6.3. Spin
- 6.4. NURBS
- 6.5. Summary
7. Basic Rigging and Animation
- 7.1. Keyframing with the Timeline
- 7.2. The Dopesheet
- 7.3. Parenting
- 7.4. Graph Editor
- 7.5. Pivot Point: The Center of Rotation
- 7.6. Basic Tracking: Eyes That Follow
- 7.7. Rigging with Bones
- 7.8. Rigging a Simple Character
- 7.9. Summary
8. Advanced Rigging
- 8.1. Forward Kinematics vs. Inverse Kinetics
- 8.2. Blender 2.5 Rigs
- 8.3. Walk Cycles
- 8.4. Shape Keys
8.5. Lip Syncing
- 8.5.1. The Basis Shape Key
- 8.5.2. Smile and Frown
- 8.5.3. Wide and Pucker
- 8.5.4. Puff and Suck
- 8.5.5. Sneer_L and Sneer_R
- 8.5.6. Grimace_L and Grimace_R
- 8.5.7. Toplip_out and Toplip_in
- 8.5.8. Bottomlip_out and Bottomlip_in
- 8.5.9. Preparing the Sound for Lip Syncing
- 8.5.10. Moving the Lips
- 8.6. Summary
9. Making Movies
- 9.1. Before We Begin
- 9.2. The Compositing Node Editor
- 9.3. Lighting Adjustments
- 9.4. A Practical Example of Compositing
- 9.5. The Video Sequence Editor
- 9.6. Crash Management and Rendering Speed
- 9.7. Summary
10. Particles and Physics
- 10.1. Making Particles
10.2. Making Hair
- 10.2.1. Separating the Wig
- 10.2.2. Creating a New Material Ready for the Hair
- 10.2.3. Making the Hair Strands
- 10.2.4. Hiding the Wig, and Strand Render
- 10.2.5. Hair Texture: Creating Fine Ends
- 10.3. Fluid Dynamics
- 10.4. Smoke
- 10.5. Soft Body Physics
- 10.6. Cloth Dynamics
- 10.7. Summary
11. The Game Engine
- 11.1. Game Engine Physics
- 11.2. Creating Your Own Droid
- 11.3. Silly Soccer Game
- 11.4. A Change of Scene
- 11.5. Shooting Things
- 11.6. Summary
12. Going Further
12.1. Common Problems
12.1.1. Interface-Related Problems
- 18.104.22.168. I'm trying to select items, but they won't select, and this funny circle keeps snapping to my mouse clicks.
- 22.214.171.124. Can I select multiple items?
- 126.96.36.199. Can I edit multiple selected items?
- 188.8.131.52. What is the orange dot in the middle of my object?
- 184.108.40.206. For some reason, I can move my objects but not rotate or scale them. I haven't put on rotation constraints or anything like that.
- 220.127.116.11. Where did my window header go?
- 18.104.22.168. The button or menu I'm looking for is missing.
- 12.1.2. Viewport-Related Problems
12.1.3. File Management Problems
- 22.214.171.124. Where did my saved render actually go?
- 126.96.36.199. Blender never told me my work wasn't saved when I closed it! How can I get it back?
- 188.8.131.52. I've noticed there are .blend1 files in my project folders. What are they and can I delete them?
- 184.108.40.206. How else can I recover work after a crash?
- 220.127.116.11. Can I combine Blender files into one?
- 12.1.4. Surface Texture Problems
- 12.1.5. Physics-Related Problems
- 12.1.6. Migration Problems
- 12.1.1. Interface-Related Problems
- 12.2.1. Render Farms
- 12.2.2. Sound Editing
- 12.2.3. Paint Programs
- 12.2.4. Camera Tracking
- 12.2.5. BlenderArt Magazine
- 12.2.6. Getting Blender
- 12.2.7. Community
- 12.2.8. Free Blender File Resources
- 12.3. Summary
- 12.1. Common Problems
- A. Companies That Use Blender
B.1. In a few sentences, what is the GPL?
- B.1.1.1. In a few sentences, what is the GPL?
- B.1.1.2. Can I sell my Blender creations?
- B.1.1.3. So I can make games without having to worry about the GPL, right?
- B.1.1.4. So I own the copyright to all output?
- B.1.1.5. What about the splash screen and icons?
- B.1.1.6. What if I take screenshots of the Blender interface?
- B.1.1.7. How does the GPL and Blender benefit me?
- B.1.1.8. Can I distribute the official Blender.org releases under my own branding and name?
- B.1.1.9. Can I license .blend files myself?
- B.1.1.10. What about my Python scripts?
- B.1.1.11. Can I give Blender to my coworkers or employees?
- B.1.1.12. Can I change Blender and give it to my coworkers or employees?
- B.1.1.13. Can my organization use Blender internally without giving up our valuable changes to our competitors?
- B.1.1.14. Can I sell my own version of Blender?
- B.1.1.15. Can I sell plug-ins for Blender?
- B.1. In a few sentences, what is the GPL?
- C. GNU Public License
- D. OpenContent License
- Title: Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
- Release date: November 2010
- Publisher(s): Apress
- ISBN: 9781430231264