16.1. C# GUIs: A Primer
The fundamental approach to GUI programming with virtually any programming language, C# or otherwise, is to assemble graphical building blocks generically called components (and, in C#, often referred to specifically as controls). We assemble them in specific ways to provide the look, or presentation, that we desire for an application, and then program their behind-the-scenes logic to enable them to do useful things. Users interact with GUI components—buttons, text fields, lists, and so on—to provide information to the system and/or to obtain information from the system to achieve some worthwhile goal: in other words, to fulfill the use cases that we identified in Chapter 9.
One of the many advantages of C# is that GUI ...
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