Opening a window using SFML
Now let's add some more code. The code that follows will open a window that Timber!!! will eventually run in. The window will be 1920 pixels wide by 1080 pixels high and will be full-screen (no border or title).
Enter the new code that is highlighted below amongst the existing code and then we will examine it. As you type (or copy and paste) try and work out what is going on:
// Include important C++ libraries here #include "stdafx.h" #include <SFML/Graphics.hpp> // Make code easier to type with "using namespace" using namespace sf; int main() { // Create a video mode object VideoMode vm(1920, 1080); // Create and open a window for the game RenderWindow window(vm, "Timber!!!", Style::Fullscreen); return 0; }
#including ...
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