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Beginning C++ Game Programming
book

Beginning C++ Game Programming

by John Horton
October 2016
Beginner
520 pages
10h 19m
English
Packt Publishing
Content preview from Beginning C++ Game Programming

Moving the clouds and the bee

Let's use the elapsed time since the last frame, to breathe life into the bee and the clouds. This will solve the problem of having a consistent frame rate across different PCs.

Giving life to the bee

The first thing we want to do is to set up the bee at a certain height and a certain speed. We only want to do this when the bee is inactive. So we wrap the next code in an if block. Examine and add the highlighted code, then we will discuss it:

/* 
**************************************** 
Update the scene 
**************************************** 
*/ 
 
// Measure time 
Time dt = clock.restart(); 
 
// Setup the bee if (!beeActive) { // How fast is the bee srand((int)time(0)); beeSpeed = (rand() % 200) + 200; // How high is the ...
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Publisher Resources

ISBN: 9781786466198