Starting coding the main game loop

As you can see, the last part of the previous code is the game loop, while (window.isOpen()){}. It is this that we turn our attention to now. Specifically, we will be coding the input-handling section of the game loop.

The next code that we will add is quite long. There is nothing complicated about it, and we will examine it all in a minute.

Add the highlighted code only, which is shown in the following code, into the main game loop:

// The main game loop 
while (window.isOpen()) 
{ 
 /* ************ Handle input ************ */ // Handle events by polling Event event; while (window.pollEvent(event)) { if (event.type == Event::KeyPressed) { // Pause a game while playing if (event.key.code == Keyboard::Return && state ...

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