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Beginning C++ Game Programming
book

Beginning C++ Game Programming

by John Horton
October 2016
Beginner
520 pages
10h 19m
English
Packt Publishing
Content preview from Beginning C++ Game Programming

Coding a class for pickups

We will code a Pickup class that has a Sprite, member as well as other member data and functions. We will add pickups to our game in just a few steps:

  1. First, we will code the Pickup.h file. This will reveal all the details of the member data and the prototypes for the functions.
  2. Then we will code the Pickup.cpp file which, of course, will contain the definitions for all the functions of the Pickup class. As we step through it, I will explain exactly how an object of type Pickup will work and be controlled.
  3. Finally, we will use the Pickup class in the main function to spawn them, update them and draw them.

Let's get started with step 1.

Coding the Pickup header file

To make the new header file, right-click Header Files in the ...

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Publisher Resources

ISBN: 9781786466198