Building the game engine

As suggested in the previous discussion, we will code a class called Engine that will control and bind together the different parts of the Thomas Was Late game.

The first thing we will do is make the TextureHolder class from the previous project available in this one.

Reusing the TextureHolder class

The TextureHolder class that we discussed and coded for the Zombie Arena game will also be useful in this project. While it is possible to add the files (TextureHolder.h and TextureHolder.cpp) directly from the previous project without recoding them or recreating the files, I don't want to make the assumption that you haven't jumped straight to this project. What follows is very brief instructions, along with the complete code ...

Get Beginning C++ Game Programming now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.