What this book covers

Chapter 1, C++, SFML, Visual Studio, and Starting the First Game, this is quite a hefty first chapter, but we will learn absolutely everything we need in order to have the first part of our first game up and running. Here is what we will do:

  • Find out more about the games we will build
  • Learn a bit about C++
  • Explore SFML and its relationship with C++
  • Look at the software, Visual Studio, that we will use throughout the book
  • Set up a game development environment
  • Create a reusable project template, which will save a lot of time
  • Plan and prepare for the first game project, Timber!!!
  • Write the first C++ code of the book and make a runnable game that draws a background

Chapter 2, Variables, Operators, and Decisions – Animating Sprites

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