13

Layering Views and Implementing the HUD

In this chapter, we will get to see the real value of SFML Views. We will add a selection of SFML Text objects and manipulate them as we did before in the Timber!!! project and the Pong project. What’s new is that we will draw the HUD using a second View instance. This way, the HUD will stay neatly positioned over the top of the main game action, regardless of what the background, player, zombies, and other game objects are doing.

Here is what we will do in this chapter:

  • Adding all the Text and HUD objects
  • Updating the HUD
  • Drawing the HUD, home, and level-up screens

Adding all the Text and HUD objects

We will be manipulating a few strings in this chapter. We are doing this so that we can format the ...

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