October 2019
Beginner to intermediate
746 pages
14h 36m
English
In this chapter, we will get to see the real value of SFML Views. We will add a large array of SFML Text objects and manipulate them, like we did before in the Timber!!! project and the Pong project. What's new is that we will draw the HUD using a second View instance. This way, the HUD will stay neatly positioned over the top of the main game action, regardless of what the background, player, zombies, and other game objects are doing.
Here is what we will do in this chapter:
We will be manipulating a few strings in this chapter. We are ...
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