Chapter 12: Layering Views and Implementing the HUD

In this chapter, we will get to see the real value of SFML Views. We will add a large array of SFML Text objects and manipulate them, like we did before in the Timber!!! project and the Pong project. What's new is that we will draw the HUD using a second View instance. This way, the HUD will stay neatly positioned over the top of the main game action, regardless of what the background, player, zombies, and other game objects are doing.

Here is what we will do in this chapter:

  • Add text and a background to the home/game over screen
  • Add text to the level-up screen
  • Create the second View
  • Add a HUD

Adding all the Text and HUD objects

We will be manipulating a few strings in this chapter. We are ...

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