Chapter  14

Facebook Fuzed

In the last chapter we took a look at several of the different game engine options available to build HTML5 games. Several of these engines even have Facebook integration already built in! In this final chapter, I take a closer look at one of these engines, work through developing a game with it, and then integrate it into the Facebook platform using the score API. Although all of the engines discussed in the previous chapter make good candidates, I thought it was important to show how using tilesets in games with a good editor can make prototyping and polishing a game a cinch.

After looking at all of the different options available for developing an HTML5 game using an open source project, I wanted to actually walk ...

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