© Jaken Chandler Herman 2019
J. C. HermanBeginning Game Development with Amazon Lumberyardhttps://doi.org/10.1007/978-1-4842-5073-0_4

4. Terrain

Jaken Chandler Herman1 
(1)
Conroe, TX, USA
 

This is the chapter where things begin to get fun. We are finally going to dig in, get our hands dirty, and work on creating the very first aspects of our game. Before we create a character entity and enemies and scripts, let us create a stunning terrain for them to interact with that will give our game a polished, professional look. In this chapter, we will discuss what a heightmap is, how to use them in Amazon Lumberyard, as well as how to create your own. We will talk about both textures and megatextures and focus on how they can be used to paint your terrain ...

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