We have now finished going over how to modify scripts available within Amazon Lumberyard and how to create custom scripts. Now with our fully functional game, we can polish it and add details to make it stand out. For this chapter, we will solely be using assets that are provided by the Amazon Lumberyard engine including lens flares, game sounds, and particle managers that are built specifically for the enemy AI and player character slices we have been utilizing up to this point.
Lens Flare
The technique of using a lens flare has become fairly common ...