© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
M. DhuleBeginning Game Development with Godothttps://doi.org/10.1007/978-1-4842-7455-2_7

7. Building the Game World

Maithili Dhule1  
(1)
Singapore, Singapore
 

../images/516370_1_En_7_Chapter/516370_1_En_7_Figa_HTML.gif In this chapter, we’ll learn how to design a game level for a platformer using a game asset pack. We’ll learn techniques for splicing a TileMap into its individual image tiles and placing them into our Godot workspace. We’ll also see how to configure the game camera to follow the player. Further, we will learn how to create an infinite-scrolling, parallax background for our game.

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