Book description
3D-printing and personal fabrication are upon us! You've heard of incredibly sophisticated, but cheap, 3D printers that supposedly produce almost anything we tell them to. But how do you become part of that revolution?
Sandeep Singh takes you through the skills we need to learn, and the services and technologies you need to know—separating the hype from reality and explaining what 3D printing is, how it works, and why you need to be able to engage in it. You'll gain the knowledge needed to produce complex designs that can be fabricated by online 3D printing services or privately owned 3D printers.
This book first be dives into using Sketchup and its plugins to make design products. Then it demonstrates how to present and animate 3D models, and in particular how to use Google Earth and 3D Warehouse to make an optimal case for sales and marketing your 3D models. Finally, you'll take a look into the future of 3D printing, ripe with even more disruptive technologies like RepRap and widespread personal fabrication.
Introduces Sketchup
Teaches 3D Modeling
Builds 3D Printing Expertise
Table of contents
- Copyright
- About the Author
- About the Technical Reviewer
- Acknowledgments
- Introduction
-
1. Getting Your Feet Wet
- 1. The Ins and Outs of Google SketchUp and Shapeways
- 2. First 3D Printout
-
2. Starting from Scratch
- 3. Getting Your Juices Flowing
- 4. 3D Model to 3D Print
- 5. Tools and Techniques to Save Time
- 6. Breaking the Barrier
- 7. Modeling with Photographs
-
8. Working with Symmetry
- 8.1. Symmetrical vs. Asymmetrical Design
- 8.2. Designing Bilateral and Radically Symmetric Models
- 8.3. Designing a 3D Model from a Blueprint
- 8.4. Creating the Whole Model
- 8.5. Uploading the Model for 3D Printing
- 8.6. Summary
-
3. Presenting, Sharing, and 3D Printing Alternatives
- 9. Share with the World
-
10. Animate with SketchyPhysics
- 10.1. Getting to Know SketchyPhysics
-
10.2. Learning by Example
- 10.2.1. SketchyPhysics UI Module
- 10.2.2. Animating a Fan Blade and Post
- 10.2.3. Animating a Sphere
- 10.2.4. Adding Game Controller Functionality: the Joystick
- 10.2.5. Using a Hockey Table and Puck to Simulate Gravity
- 10.2.6. Modeling a Shooter for Animation
- 10.2.7. Animating the BA-64 Armored Car
- 10.2.8. Summary
- 11. Using LayOut
- 12. Exploring 3D Printing Alternatives
- A. Get Connected
Product information
- Title: Beginning Google SketchUp for 3D Printing
- Author(s):
- Release date: December 2010
- Publisher(s): Apress
- ISBN: 9781430233619
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