CHAPTER 5

image

Using and Managing Bitmap Images

You’ve made it this far without loading in a single asset for the visuals in your games, but a nicely polished game is going to need some better graphics. Drawing to the canvas from loaded bitmap graphics is a breeze with EaselJS and will instantly start making your games look professional. We’ll be covering the use of bitmaps in this chapter.

We’ll also dive into the management of bitmaps, along with other display objects. As your game elements get more complex, it becomes extremely difficult to manage them all on the stage. Grouping these assets into containers will make the world of difference when ...

Get Beginning HTML5 Games with CreateJS now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.