Chapter 5

UDK Bots

In this chapter we will cover UDK bots. Bots are basically computer-controlled enemies. They are important because, unless the game is a completely multiplayer, you will generally need some bots to make the game interesting and challenging.

First an overview of bots is given. This is followed by a discussion of bot Artificial Intelligence path finding and the different methods that the UDK uses which are pathnodes and navigation meshes. Finally, using weapons with bots is covered along with how players and bots can take damage from their weapons. Hands-on examples are given to illustrate these concepts including:

  • How to create a bot and have it follow the player using Pathnodes
  • How to create a bot and have it follow the ...

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