Chapter 6
Environment: Sounds, Kismet, and HUD
In this chapter, we will cover several key topics for your gaming environment. These include sound, moving elements like platforms and gates, and information displays. These constitute the last pieces before we move to an actual gameplay example in the next chapter.
Sounds in the UDK are generated through Sound Cues that can combine sound data with functions that alter or process sound effects like looping and attenuation. In a hands-on example we show you how to add sounds to a weapon through the weapon's projectile class. This is followed by a brief discussion of Kismet and Matinee with respect to moving objects including platforms and locked gates. Finally, the Unreal Heads Up Display, or HUD, ...
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