Chapter 1
A Simple First Game
In this book you are going to learn a lot about working with iOS. The goal, of course, is to be able to build a game that runs on iOS. To do that, you must learn about a lot of different elements that a full game will incorporate, such as basic UI widgets, audio, complex touch input, Game Center, in-app purchases, and of course graphics. This book will explore these concepts and many others. Think of it as a guide to the building blocks that you will need to make a compelling game that is specific to iOS and Apple’s mobile devices. All iOS applications have one thing in common—the application Xcode—so it makes sense to start with that.
In this first chapter, we are going to build a very simple game of Rock, ...
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