In a previous chapter, we explored how to connect to peers through a variety of methods. So far, we have not been able to do much with that connection. In this chapter, we will learn all that there is to know about exchanging data between sets of peers using GameKit and Game Center networking. We have already added the ability to find peers using Game Center to our UFO game. We will now add the ability to actually play a multiplayer match.
Because all the groundwork has already been laid out in the previous chapters, there are only two items that we ...